Zero

Zero is the commonplace name for all null-security space. Zero space is a dangerous place; with no law system in place the place becomes a haven for piracy, drug running, and human trafficking among other things. Zero space contains a great many inhabitants, however their homes are not usually quite as nice as those found in secured space. There is still plenty of trading that goes on between Zero and secured space. You would think that an area that contains resources worth trading for would be absorbed by a faction, rather than let it exist as an independent state and trade with that state (of course with added trading fees). There are a few reasons this doesn’t happen. One is that that territories become more expensive to operate and secure the further they are from the faction’s nucleus, and often there are several parsecs at least between these territories and the nearest secured space border. The second reason is that because these territories, because they are so far away and because they would be resource shipping lines, would become prime targets for attack in times of war. And so we have the sovereign states of Zero space: autonomous, isolated, and treacherous. Occasionally sectors of Zero might band together and form a collective, but this has not happened for 187 years since the formation of The Communist Collective.

Locations of Interest in Zero

Zero

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