For a Few Credits More

Session 1
Introductions

The gang begins the session in the aftermath of them thwarting a human trafficking operation. They process the survivors and obtain information regarding the culprits and their operation. They find out that the prisoners were all abducted in the Bolshev system, which is Collective controlled space, meaning that Captain Barkus unfortunately had to report it to the Collective. The group went on to patrol duty and runs into Borscht, who after some monetary reminder supplements informs the group of a gambling den that is a front for a Hyperzine trading operation. The group barges into the basement where the den is and blows most of them to pieces. Chase Rogers is incapacitated by a near fatal blow to the head, and two of the inhabitants of the den are taken in alive for questioning. Just as the group arrives to the security building they see a Commissary unit has just arrived to the station, presumably regarding the Bolshev prisoners.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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